﻿using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;

namespace Toyger.Common.PlugIn
{
    /// <summary>
    /// Define the actions that a connection editor should implement.
    /// </summary>
    public interface IConnectionEditor
    {
       /// <summary>
       /// Get the control that contains components to edit connection object.
       /// </summary>
       /// <returns></returns>
        Control GetControl();

        /// <summary>
        /// update current connection object.
        /// </summary>
        void Save();
    }
}
